All Nushi Bosses in Beast of Reincarnation: Full Roster Verified From the Trophy List

Beast of Reincarnation’s major bosses are the Nushi — massive blighted beasts that anchor each stretch of the story, ending with the Beast of Reincarnation itself. Rather than guess at a boss list, this roster is reconstructed from the official trophy list, which names every major kill the game tracks. That makes the names below reliable even on launch day; the encounter order beyond Chapter 1 is marked where we have not yet verified it in-game.

Facts checked August 4, 2026 (launch day). Order and strategy notes are being verified in-game and will be expanded per boss.

The full roster

BossVerified sourceNotes
RangiferTrophy “Rangifer’s End” + playedChapter 1’s Nushi — first fought in a scripted arena, then properly in its lair
LacertaTrophy “Lacerta’s End”Order not yet verified
UrsaTrophy “Ursa’s End”Order not yet verified
CorvusTrophy “Corvus’s End”Order not yet verified
ErymanthTrophy “Erymanth’s End”Order not yet verified
TaurusTrophy “Taurus’s End”Order not yet verified
Koo (Nushi form)Trophy “Koo de Grace”Your companion’s own Nushi form becomes a fight
Shidou & NueTrophy “Shidou & Nue”Duo fight
Kunai & KirinTrophy “Kunai & Kirin”Duo fight
The Beast of ReincarnationTrophy “The End of Reincarnation”Final boss

Beyond the Nushi, the game also tracks elite golems (trophy “Wandering Duelist” for clearing them all) and mid-boss malefacts like the Nue Malefact in Chapter 1 — these are the recurring elite tier between story bosses.

How Nushi fights work

Two mechanics define the big fights, and both are worth internalising before Chapter 1’s rematch:

In the fight itself, the loop is the same as regular combat, scaled up: parries fill each enemy’s Down Gauge, a staggered boss opens a Lethal window, and Bloom Arts accelerate stagger dramatically. Opening the Bloom Arts menu slows time, so use it to think, not just to spam — the walkthrough covers the Chapter 1 fight step by step.

Per-boss strategies

Individual strategy write-ups (movesets, punish windows, recommended Spirit Stones) are being verified in-game and will be added per boss — starting with Rangifer. We only publish what we have actually played or confirmed against footage of the live build, so this section grows over launch week rather than launching complete-but-wrong.